4/14/2021 0 Comments Mugen Dragon Claw
DESCRIPTION - Dragon Claw is an original character created by reu (ReubenKee), the same creator of Evil Ryu and Evil Ken characters.The images (sprites) were rendered in 3-D Studio Max with various filters to reduce the number of colors.The first time a 3-D (Three Dimensional) character on a 2-D platform game engine like mugen.
Mugen Dragon Claw Free Hit BeforeAn interesting trait of Dragon Claw is if it gains a large advantage over the opponent, he will enter a Pity Mode, literally offering them a free hit before resuming his normal attack routine. Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 2 IndieGoGoRotten Core - A Bizarre, Old School Fighting Game. And yeah, those two are really the only ones who pushed their own shit into the Engine and came out with greatness. There were some people who made great characters in similar styles to existing games, but Dragon Claw (although to some extent his E. Ryu and E. Ken) and Aiduzzis characters were the best of being true creations. For those of you who, like me, lost years of your life in the pursuit of building your own perfect MUGEN roster that wasnt just all chibi Naruto characters and Omega Tom Hanks, you probably have seen Aiduzzis characters, and if you arent a half-retarded man-thingSmash player, you remember how fucking god-tier that shit was. For those of you who dont know, well buckle up, because this shit will make your dick hard. Hey you, reading this shit: Do you like those classic KoF level sprites That intricate style and detail, with good proportions and great creative design Aiduzzi-brand MUGEN characters are influenced heavy by that shit, but better, with the characters having a much broader range of expressions, although they are admittedly often taken to the extreme. Oh and did I mention that the character sprite work is all original Not just Heres my original character, K, he has a different head than K, pls no steal, but legitimately wonderful character work. I mean yeah, Ella is basically Sadako, but fuck man, for building that character from the ground up, she has her own wonderful design qualities. Now, I understand what youre saying: Brome-gofuckyourself, how the hell is making tightly controlling characters noteworthy All fighting games have tight controls, and ones that dont arent worth time. You know who didnt doubt how awe-inspiring that was People who actually played MUGEN. Like good fucking god was it amazing to find a KoF98 character who would carry the responsiveness you would expect, let alone something faster like a Third Strike character. And not only did Aiduzzi do it, but did it notably better than most any other creator managed on that engine. Without having pre-existing frame data to work with, you can feel the love and attention to detail oozing out of how these characters work. You like fighting games, I know you do, otherwise you wouldnt be here (I mean it is the core of Kappa, despite what all the porn days may fool us about sometimes), so you know what makes them fun. Seriously, go here to get the characters and grab the MUGEN engine at your favorite non-virus filled free download site, and mash that shit together to try these characters out. If you like fighting games, you should definitely give the Indiegogo at least a look over. First guy got rugal legs sprites or Yamazaki, third one is just fucked up, and fourth Im not sure where but stance suggests samurai showdown. View entire discussion ( 5 comments) More posts from the Kappa community Continue browsing in rKappa rKappa rKappa eSports is not a part of the FGC 97.7k Improved the Scene 851 Improving the Scene Created Feb 13, 2012 Join help Reddit App Reddit coins Reddit premium Reddit gifts about careers press advertise blog Terms Content policy Privacy policy Mod policy Reddit Inc 2020. All rights reserved Back to top.
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